欺骗某人
发表于 2025-3-21 17:40:08
书目名称Games and Learning Alliance影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0380552<br><br> <br><br>书目名称Games and Learning Alliance读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0380552<br><br> <br><br>
MOT
发表于 2025-3-21 23:41:17
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方舟
发表于 2025-3-22 01:41:42
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小争吵
发表于 2025-3-22 05:46:15
FILTWAM and Voice Emotion Recognitionemotions, which led to a dataset of 492 emotions. All sessions were recorded on video. An overall accuracy of our software based on the requested emotions and the recognized emotions is a pretty good 74.6 % for the emotions happy and neutral emotions; but will be improved for the lower values of an
Biofeedback
发表于 2025-3-22 08:56:08
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Palpitation
发表于 2025-3-22 16:32:54
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Palpitation
发表于 2025-3-22 18:12:22
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colony
发表于 2025-3-22 22:27:08
An Introduction to Smooth Manifoldsdefined as final score per unit time). Both the model and the model coefficients were significant beyond the 0.001 level. The same switching variables also account for 45 % of the variance of total time spent. Predictive models of final score weren’t found. We conclude the paper by critically evalua
phytochemicals
发表于 2025-3-23 03:02:25
Some Further Correlation Methods,l games that are accessible regardless of the context (device, assistive tools available, situation, etc.) in which they are being used. In this work we describe the general architecture, as well as some specific examples of accessibility adaptation plug-ins already available.
脱落
发表于 2025-3-23 06:22:16
Electro-Thermal-Compliant Actuatorsemotions, which led to a dataset of 492 emotions. All sessions were recorded on video. An overall accuracy of our software based on the requested emotions and the recognized emotions is a pretty good 74.6 % for the emotions happy and neutral emotions; but will be improved for the lower values of an