VIRAL 发表于 2025-3-21 19:21:11

书目名称Games and Learning Alliance影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380550<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380550<br><br>        <br><br>

Watemelon 发表于 2025-3-21 21:02:54

Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Designdesigns, which are implemented in a virtual reality simulation-based training environment. The learning analytics dashboard designs differ by reference frame: the progress reference frame, offers historical performance data as a point of comparison and the social reference frame offers aggregated av

cleaver 发表于 2025-3-22 01:37:58

Game Design for a Museum Visit: Insights into the Co-design of ,, a Game About Food Systemsrs how this concept is integrated with the Swiss school curriculum which constituted the starting point of the game design. Based on the ludicization theoretical framework, we question how learning objectives were articulated with the game elements and the choices made to design a playful learning s

有帮助 发表于 2025-3-22 07:35:40

Supporting Knowledge Sharing for the Co-design of Digital Learning Gamesreview about serious game design, a key process for collaborative work is knowledge sharing. This process is analysed with the frames of praxeologies and boundary objects. The praxeology framework aims to identify the participants’ practice and discourse about this practice for the design of serious

金桌活画面 发表于 2025-3-22 12:20:04

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不朽中国 发表于 2025-3-22 15:56:07

FLIGBY: The Serious Game Harnessing Flow Experience for Leadership DevelopmentBY game was developed with the intention of teaching learners to understand the concept of Flow and apply this within their leadership practice. In FLIGBY, the player assumes the role of General Manager of a winery in California and must make 150+ complex decisions while managing the winery team and

不朽中国 发表于 2025-3-22 17:11:01

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HAWK 发表于 2025-3-23 00:10:52

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Climate 发表于 2025-3-23 05:12:59

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容易做 发表于 2025-3-23 07:21:05

Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using theitive development and social learning. This paper presents findings from a study to understand whether serious games can be effective in communicating concepts related to magmatic processes. We developed a serious game “Magma Pop” for use in an undergraduate geology classroom. The goal was to create
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查看完整版本: Titlebook: Games and Learning Alliance; 11th International C Kristian Kiili,Koskinen Antti,Francesco Bellotti Conference proceedings 2022 The Editor(s