obviate 发表于 2025-3-23 11:12:21
Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development is a need for research and evidence to connect the design of augmented reality programs to learning science theories. To address this gap, this paper presents the iterative design of an augmented reality mathematics board game, .. The design of the game leverages three learning science theories—cogengagement 发表于 2025-3-23 15:08:09
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The Teacher-Centered Perspective on Digital Game-Based Learninga critical factor for the successful distribution of DGBL applications in teaching. Previous work has identified various aspects in the promotion of teachers’ acceptance of DGBL, such as context factors (e.g., skills training, availability of technical support) and software requirements (e.g., easeOTHER 发表于 2025-3-24 08:18:46
Narrative, Video Games, and Performance In Situstory-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the .. Literacy, similarly, is more than discrete acts of listening, speaking, reading, or writing that is typically associated with narrative storytelling. Literacy, in its most inclusive and broad sense, involves the栏杆 发表于 2025-3-24 14:26:32
http://reply.papertrans.cn/39/3806/380528/380528_17.png使习惯于 发表于 2025-3-24 16:40:52
https://doi.org/10.1007/978-3-662-39563-9s a trialogue with nonplaying characters to foster and assess collaborative problem-solving. The presented serious game is innovative as it was developed along the design-based research approach, where scientists and practitioners collaborate. Further research needs to be done regarding the implemenOligarchy 发表于 2025-3-24 19:34:30
https://doi.org/10.1007/978-3-662-39561-5l as the necessary mathematical, personal, and social competencies that influence financial decision-making. The game also considers personal incentives for financial decisions based on the latest findings in the field of happiness research. This paper will present the theoretical foundations of serHumble 发表于 2025-3-24 23:48:19
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