可乐 发表于 2025-3-21 16:59:57

书目名称Game-Based Learning Across the Lifespan影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380523<br><br>        <br><br>书目名称Game-Based Learning Across the Lifespan读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380523<br><br>        <br><br>

TAG 发表于 2025-3-21 22:11:41

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舔食 发表于 2025-3-22 04:06:36

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Halfhearted 发表于 2025-3-22 08:19:24

Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop,that shared popular culture references and design themes such as competition, creativity, diversion, and social connectedness were helpful in moving the creative process forward and overcoming generational differences.

消音器 发表于 2025-3-22 11:25:13

Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games,ults. These focus on ways to promote collaboration, blurring the boundaries between real life and the game, utilizing collaborative storytelling, and using demographic-specific mixed media as part of ARGs.

genuine 发表于 2025-3-22 16:53:51

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genuine 发表于 2025-3-22 17:45:36

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浸软 发表于 2025-3-23 01:06:01

America’s Most Successful Startupsintroduce the Game Design for Lifelong Learning Playful Experience (GD-LLL-PE) including four perspectives (learning, storytelling, gameplay and user experience) and five phases (context and learner analysis, game design, pedagogical integration, play and experience) to study the pedagogical use of digital games across the lifespan.

格言 发表于 2025-3-23 05:07:55

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insomnia 发表于 2025-3-23 06:04:25

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查看完整版本: Titlebook: Game-Based Learning Across the Lifespan; Cross-Generational a Margarida Romero,Kimberly Sawchuk,Hubert Ouellet Book 2017 The Editor(s) (if