Localized 发表于 2025-3-21 19:32:18
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Video Game Development and User Experiencetly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience..This chapter will discuss the video game development process and the practices that studios currently use to achiev高射炮 发表于 2025-3-22 02:04:06
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Games User Research and Physiological Game Evaluationgame; it comprises a collection of methods that allow designers to bring their creations closer to the initial vision of the player experience. With the prices of physiological sensors falling, and the advancement of research in this area, physiological evaluation will soon become a standard tool in易发怒 发表于 2025-3-22 09:20:51
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Behavioral Telemetry in Games User Research the field of game analytics. Where traditionally user testing was limited to samples, it is today possible to obtain behavioral telemetry data from entire populations of players, and to map second-by-second interactions in the user testing lab. In this chapter, the focus is on the behavioral side oJECT 发表于 2025-3-22 23:16:09
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A Heuristic Framework for Evaluating User Experience in Gamesnd explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experience of games in general. Based on our previous work and experience we propose a revised framework consisting of two sets of heuristics (game play/gam实施生效 发表于 2025-3-23 06:31:33
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluationesign and evaluate for this new form of play. In this chapter, we encapsulate best practices for game design and evaluation, grounded in other game researchers’ work, as well as our own research and practice. We focus on a sub-area of social games that has experienced great growth and has attracted