CRP743 发表于 2025-3-23 10:36:24

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SEVER 发表于 2025-3-23 15:31:49

K. W. Fritz,J. M. Bayer,P. BöhmAlthough I did my best to include as many illustrative examples as possible, the previous chapters tended to be a bit theoretic. In contrast, in this chapter, I will focus almost exclusively on practical examples of some typical game features.

crease 发表于 2025-3-23 20:20:04

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摊位 发表于 2025-3-24 00:15:26

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和平 发表于 2025-3-24 03:01:45

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Platelet 发表于 2025-3-24 06:51:16

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Enrage 发表于 2025-3-24 13:30:51

Stanislav StankovićBased on the author‘s first-hand experience in designing and operating free-to-play mobile games.Enables readers to think as a game designer and how to approach key problems in a systematic and constr

种属关系 发表于 2025-3-24 18:25:43

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好忠告人 发表于 2025-3-24 20:40:52

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Diatribe 发表于 2025-3-25 00:49:18

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查看完整版本: Titlebook: Game Design for Free-to-Play Live Service; Stanislav Stanković Book 2024 The Editor(s) (if applicable) and The Author(s), under exclusive