osteoclasts 发表于 2025-3-25 07:19:40

Gabriel Cristóbal,Saúl Blanco,Gloria BuenoDesign loop and all continue to participate meaningfully as the design is specified, implemented, delivered, installed, and used. In this paper we argue that before a successful Participatory Design session can take place all the stakeholders need to construct a common Culture of Participation. In o

savage 发表于 2025-3-25 10:33:06

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ARM 发表于 2025-3-25 14:21:27

https://doi.org/10.1007/978-1-4684-4913-6to tackle at once several crucial topics related to the issue of aging, namely the social inclusion, education in the field of modern technology, motivation for learning as well as physical activity. Mixed-aged teams consisting of two players: a junior and a senior took part in the game. The prelimi

领巾 发表于 2025-3-25 18:29:03

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爱了吗 发表于 2025-3-25 23:11:48

https://doi.org/10.1007/978-3-7643-8116-5ving healthy lifestyles. Behaviour-change techniques are applied as a preventative measure to accomplish positive behaviour change outcomes. Pegaso Fit 4 Future is a EU funded project whose objective is the development of a behaviour change platform targeting teenagers in preventing obesity and rela

urethritis 发表于 2025-3-26 02:16:37

https://doi.org/10.1007/978-3-0348-6513-5dynamics among players represent an interesting research topic not only for developers, but also for experts in social relations and psychologists. Looting Systems (LSs), i.e. the procedure applied to allocate goods or items to a group of players after a successful collaborative activity, can have a

Infant 发表于 2025-3-26 07:10:36

Modern Turkey and the Armenian Genocide principal aim of this study is to use a VR simulation experience to assess the emotional state, and specifically anxiety, of job applicants. Two VR job simulations are proposed to twenty-five participants, before and after a five weeks training aimed to enhance their emotional skills. Results show

Incise 发表于 2025-3-26 12:15:40

Modern Turkey: Continuity and Changes (ICTs) are considered as useful tools to promote adherence in PA. This study analyzes the acceptance and adherence of an Internet-based exergame (MOVE-IT) to promote PA compared to a non-technological ambulatory intervention (NTI). The role of clinicians support is also analyzed. Thirty one obese

Neutral-Spine 发表于 2025-3-26 14:26:19

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叫喊 发表于 2025-3-26 17:43:00

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查看完整版本: Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci