驼峰 发表于 2025-3-21 19:46:29

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女上瘾 发表于 2025-3-21 23:26:10

Exploring Representation in Evolutionary Level Design

圣人 发表于 2025-3-22 00:59:35

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多嘴 发表于 2025-3-22 06:15:22

Acoustical Properties of Cellular Materials,s search rather than generating acceptable content in a single pass. SBPCG is typically used when a single pass will not suffice to locate content with the desired qualities. A survey and the beginnings of a taxonomy of SBPCG can be found in .

Multiple 发表于 2025-3-22 11:20:23

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马具 发表于 2025-3-22 16:24:15

2573-6485 ic content generation employs search-based algorithms to accomplish automatic content generation. This book presents a number of different techniques for search-based automatic content generation where the search algorithm is an evolutionary algorithm. The chapters treat puzzle design, the creation

马具 发表于 2025-3-22 17:50:26

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correspondent 发表于 2025-3-23 00:36:53

Molecular Aspects of Rubber Elasticity,gramming based techniques in the previous chapters can be used to stitch together terrain features, and so this chapter will concentrate on two different representations for evolving terrain features in tiles.

Notify 发表于 2025-3-23 05:00:56

Contrasting Representations for Maze Generation,clearly visible mazes and explore the design of fitness functions and the impact of varying the representation that specifies the open and blocked portions of the mazes. The material in this chapter is an expanded version of material presented in .

GLADE 发表于 2025-3-23 06:07:13

Terrain Maps,gramming based techniques in the previous chapters can be used to stitch together terrain features, and so this chapter will concentrate on two different representations for evolving terrain features in tiles.
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查看完整版本: Titlebook: Exploring Representation in Evolutionary Level Design; Daniel Ashlock Book 2018 Springer Nature Switzerland AG 2018