勉励 发表于 2025-3-26 22:22:29

Marianne Röbl-Mathieu,Ariane Kunsteinces and augmented features in affordable mobile devices. Despite its accessibility, XR technology has yet to realize its full potential in small and medium-sized businesses (SMEs) due to concerns surrounding its applicability in business-related activities. To address this gap, we presented a novel

高尔夫 发表于 2025-3-27 03:55:16

https://doi.org/10.1007/978-3-319-50706-4ated technologies and applications in recent years and gradually becoming the focus of 3D learning environments. Since the Metaverse, as a link between the real world and its virtual counterpart, can provide learners with immersive experiences, many researchers and instructional designers begin to f

共同时代 发表于 2025-3-27 07:25:33

http://reply.papertrans.cn/32/3199/319818/319818_33.png

翻动 发表于 2025-3-27 12:12:35

https://doi.org/10.1007/978-3-662-45379-7es and making experiences available to individuals who may face physical barriers. XR technology, combined with hyper-realistic avatars and innovative interfaces, holds great promise for revolutionizing rehabilitation practices and improving the quality of life for individuals with serious mobility

Ccu106 发表于 2025-3-27 15:01:05

https://doi.org/10.1007/978-1-4614-6907-0e 360-degree video approaches the high-quality found in feature film. Extensive research has been done on embodiment and presence in relation to Virtual Reality (VR), however, there is a lack of existing literature on the narrative effects of embodiment and perspective in narrative VR films. Explori

血统 发表于 2025-3-27 21:48:23

http://reply.papertrans.cn/32/3199/319818/319818_36.png

biosphere 发表于 2025-3-27 23:07:24

978-3-031-43400-6The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl

GEON 发表于 2025-3-28 04:53:42

http://reply.papertrans.cn/32/3199/319818/319818_38.png

600 发表于 2025-3-28 07:42:01

Passive Haptic Feedback for More Realistic and Efficient Grasping Movements in Virtual Environmentst scenarios: a traditional VR environment where virtual objects don’t have any real counterparts; an MR environment that uses an ecological object substitution technique where the user can interact with real objects that are tracked in real-time and see a virtual counterpart; and the corresponding r

Aspiration 发表于 2025-3-28 11:27:43

A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applicationsr generating the data structures used for the avatar animation. This component assumes that the mesh of the avatar is described through the Sparse Unified Part-Based Human Representation (SUPR). The second component of the framework is designed to animate the avatar through motion capture by making
页: 1 2 3 [4] 5 6 7
查看完整版本: Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2023 The Editor(s) (if app