somnambulism 发表于 2025-3-23 11:09:14
Effortlessly Populating Immersive Training Simulations with Background Charactersharacters in these simulations has proven highly beneficial, especially in technical contexts where social interactions are key in the training. Although most of the research on the topic endeavours to model tutoring agents endowed with natural interaction, cognitive, or even emotional abilities, thMEN 发表于 2025-3-23 15:23:32
http://reply.papertrans.cn/32/3199/319818/319818_12.png说不出 发表于 2025-3-23 19:41:28
http://reply.papertrans.cn/32/3199/319818/319818_13.pngGobble 发表于 2025-3-23 22:25:22
Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Studems. This study investigated age-related differences in IVR configuration tasks by comparing passive haptics, mid-air, and controller interaction in an age-heterogenious sample (N=38). Although older participants took significantly longer for task-completion, this was not reflected in subjective usaCharitable 发表于 2025-3-24 04:41:18
http://reply.papertrans.cn/32/3199/319818/319818_15.pngLAVE 发表于 2025-3-24 07:21:33
Narrative Perspectives and Embodiment in Cinematic Virtual Realitye 360-degree video approaches the high-quality found in feature film. Extensive research has been done on embodiment and presence in relation to Virtual Reality (VR), however, there is a lack of existing literature on the narrative effects of embodiment and perspective in narrative VR films. Explori起皱纹 发表于 2025-3-24 12:51:38
http://reply.papertrans.cn/32/3199/319818/319818_17.pngIntercept 发表于 2025-3-24 15:50:05
http://reply.papertrans.cn/32/3199/319818/319818_18.png揭穿真相 发表于 2025-3-24 21:38:23
http://reply.papertrans.cn/32/3199/319818/319818_19.png伤心 发表于 2025-3-25 01:44:12
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