删减 发表于 2025-3-30 10:41:49

Presence, Involvement, and Flow in Digital Games field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically, the framework is grounded both on previous game studies and on relevant psychological theories. Methodologically, it relies on multivariate data ana

FORGO 发表于 2025-3-30 16:27:53

Assessing the Core Elements of the Gaming Experiencevide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience objectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the the

杀人 发表于 2025-3-30 17:49:23

The Life and Tools of a Games Designerchapter provides a snapshot of the games industry, its people, and the user experience evaluation tools in use. In doing this, we can start to ask what the tools in use are providing and what they are not. Where the tools are weak, we can begin to look at how new tools can help make even more enjoya

Arteriography 发表于 2025-3-30 23:24:00

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查看完整版本: Titlebook: Evaluating User Experience in Games; Concepts and Methods Regina Bernhaupt Book 2010 Springer-Verlag London 2010 Design.Interaction.human-c