probate
发表于 2025-3-28 16:43:04
Trade and Investment in the Middle EastMappets as a plugin for the Unity3D game engine, we allow a translation from the typical movie dimension to a virtual one. This work evaluates the current state of art of machinima development tools and presents a working solution more adequate for transmedia productions and non-expert users interested in the production of machinima.
遭遇
发表于 2025-3-28 19:43:22
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良心
发表于 2025-3-29 00:23:58
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RAGE
发表于 2025-3-29 03:46:13
Junia C. Anacleto,Esteban W. G. Clua,Hyun S. YangFast track conference proceedings.Unique visibility.State of the art research
宽容
发表于 2025-3-29 08:13:28
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Decongestant
发表于 2025-3-29 12:42:33
Sajal Lahiri,Pascalis Raimondosualities of both worlds and integrates them into one. The Augmented Home draws the virtual world into the physical by binding it to the physical environment for children and parents to experience the virtual world together, being engaged in activities that benefit the child’s educational, social and creative development.
PAN
发表于 2025-3-29 17:30:51
Gaurav Kumar Jha,Sahana Roy Chowdhurypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.
永久
发表于 2025-3-29 23:46:29
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Peak-Bone-Mass
发表于 2025-3-30 03:10:48
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幼儿
发表于 2025-3-30 07:11:09
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Studypopular games. The paper describes and experimental study of volunteers’ focus group spontaneous EEG dynamic changes related to 2D/3D screen modes stimuli during short-time gaming activities. A quantitative difference between 2D and 3D gaming stimuli have been found by implementing relative power spectra approach.