贪污 发表于 2025-3-21 16:34:14
书目名称Entertainment Computing -- ICEC 2013影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0311613<br><br> <br><br>书目名称Entertainment Computing -- ICEC 2013读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0311613<br><br> <br><br>Ganglion 发表于 2025-3-21 20:13:40
A New Chess Variant for Gaming AIers than the standard, international version of the game. A new rule states that players have the choice to switch sides with each other if a continuous link of pieces is created on the board. This simple rule increases significantly the complexity of chess, as perceived by the players, but not theCondense 发表于 2025-3-22 04:26:59
A Systematic Review of Game Design Methods and Tools far more comprehensive. Even after decades of evolution of the games production software, the range of design centered techniques and tools is still limited, as observed by many authors. Thereby, efforts have been made towards the establishment of game design formal methods. This paper presents a sRLS898 发表于 2025-3-22 07:44:37
http://reply.papertrans.cn/32/3117/311613/311613_4.pngMalleable 发表于 2025-3-22 09:15:07
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment Thus, these virtual environments are considered to be both, a crucial factor for active and healthy ageing and a great chance for future developments that may enhance and alter communication for specific age groups. Yet, to date there is a lack of studies examining differences between younger and o牲畜栏 发表于 2025-3-22 15:21:46
Exploring Opponent Formatsmputer games and sports. Despite the increasing interest in this type of games, exploration of their specific game mechanics and the understanding of how the opponent format and relationships impact a game are almost absent in current research. Thus, this paper aims to elucidate how the perception o牲畜栏 发表于 2025-3-22 19:45:16
http://reply.papertrans.cn/32/3117/311613/311613_7.pngureter 发表于 2025-3-23 00:16:57
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3Dtools to assist the production of Machinima. These are still mainly focused on the gaming community, and 3D animators. The developed tool aims to bring the typical workflow present on a normal movie set, into a machinima creation environment, expanding possibilities for transmedia productions. WithBallerina 发表于 2025-3-23 02:31:50
http://reply.papertrans.cn/32/3117/311613/311613_9.pngIntact 发表于 2025-3-23 07:01:46
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Cs the StepByStep platform, in which pictorial activity schedules are implemented. Design decisions that increase the sameness in the environment and the comfort of the children were implemented to isolate the learning task and promote the training of generalization skills. Differently from existing