BID 发表于 2025-3-21 20:06:35

书目名称Entertainment Computing - ICEC 2004影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0311609<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2004读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0311609<br><br>        <br><br>

CREEK 发表于 2025-3-21 21:52:09

Realization of Tai-Chi Motion Using a Humanoid Robotobot perform specific motions such as walking. However, walking is only one of the complicated motions humans can perform. For robots to play an active role in society as our partner, they must be able to simulate precisely various kinds of human actions . We chose tai-chi as an example of complicat

烤架 发表于 2025-3-22 04:14:23

Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulatiostion: what would happen if researchers who understood the technology of simulation and virtual reality worked in close collaboration with people from the entertainment industry who understood how to create compelling stories and engaging characters? What synergies would emerge? Would it be possible

Brittle 发表于 2025-3-22 05:47:58

http://reply.papertrans.cn/32/3117/311609/311609_4.png

小教堂 发表于 2025-3-22 11:43:13

Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry or, aggressive thoughts, angry feelings, and arousal levels, and decrease helpful behaviors. The effects occurred for both children and adults and for both males and females. The more violent the video game, the stronger the effects. Violent video game effects are also increasing over time.

SSRIS 发表于 2025-3-22 16:50:53

http://reply.papertrans.cn/32/3117/311609/311609_6.png

SSRIS 发表于 2025-3-22 17:06:20

“, Pitcher”: A Game for the , ,ha,r, Internet Chairinput device; “..ha.r.,” the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invarian

legislate 发表于 2025-3-22 23:33:00

http://reply.papertrans.cn/32/3117/311609/311609_8.png

一回合 发表于 2025-3-23 04:01:33

http://reply.papertrans.cn/32/3117/311609/311609_9.png

储备 发表于 2025-3-23 07:38:36

“Tangible Influence”: Towards a New Interaction Paradigm for Computer Gamesain autonomy and become more clever. However, this autonomy may bring also some change in the interaction between users and game characters. Players may become less in charge of their characters and lose the power of complete motion or behavior control. On the other hand, characters may become more
页: [1] 2 3 4 5 6
查看完整版本: Titlebook: Entertainment Computing - ICEC 2004; Third International Matthias Rauterberg Conference proceedings 2004 IFIP International Federation for