优雅 发表于 2025-3-25 06:28:16
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http://reply.papertrans.cn/32/3117/311608/311608_22.png没有贫穷 发表于 2025-3-25 11:43:10
Akanksha Raj,Prasanna Shah,Namita Agrawalal resources are accurate and immersive, precise interfaces require depth cameras or special joysticks, requiring either complex devices or not following the natural body expression. This work presents an approach for the usage of bare hands to control an immersive game from an egocentric perspectivBiomarker 发表于 2025-3-25 16:47:21
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http://reply.papertrans.cn/32/3117/311608/311608_25.png欺骗世家 发表于 2025-3-26 03:35:30
https://doi.org/10.1007/978-3-662-61540-9nings are still sparse, however. With this quasi-experimental investigation, we compare the effects of a VR training game with a conventional face-to-face presence workshop in the field of vocational training. The training domain is awareness and customer interaction training for bank clerks. The repreeclampsia 发表于 2025-3-26 08:06:57
http://reply.papertrans.cn/32/3117/311608/311608_27.png骚扰 发表于 2025-3-26 12:10:41
http://reply.papertrans.cn/32/3117/311608/311608_28.png废除 发表于 2025-3-26 16:28:08
http://reply.papertrans.cn/32/3117/311608/311608_29.png碎片 发表于 2025-3-26 18:18:51
Ramesh Kumar Sharma,Salvatore Parisivide players with an optimal level of challenge. However, many of these systems are either game specific, limited to a specific range of difficulties, or require much more data than one can track during a short play session. In this paper, we introduce the .-logit algorithm. It can be used on many g