GUST 发表于 2025-3-21 19:09:05

书目名称Entertainment Computing - ICEC 2016影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0311606<br><br>        <br><br>书目名称Entertainment Computing - ICEC 2016读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0311606<br><br>        <br><br>

Curmudgeon 发表于 2025-3-21 21:43:25

http://reply.papertrans.cn/32/3117/311606/311606_2.png

meretricious 发表于 2025-3-22 03:11:53

http://reply.papertrans.cn/32/3117/311606/311606_3.png

蚀刻 发表于 2025-3-22 05:34:23

A Grammar-Based Framework for Rehabilitation Exergamescribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu

harmony 发表于 2025-3-22 08:44:24

http://reply.papertrans.cn/32/3117/311606/311606_5.png

花束 发表于 2025-3-22 16:08:26

Success Factors for Applied Game Projects - An Exploratory Framework for Practitionerse successful planning and execution of such projects within the organizational landscape remains unclear. This study initiates explorative research towards a success-factor model for applied games. The data is based on nine expert interviews within the DACH-region as well as a thorough literature re

花束 发表于 2025-3-22 19:44:14

http://reply.papertrans.cn/32/3117/311606/311606_7.png

employor 发表于 2025-3-22 22:30:16

Economics: The Dismal Science?, contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic l

Patrimony 发表于 2025-3-23 03:09:43

http://reply.papertrans.cn/32/3117/311606/311606_9.png

出处 发表于 2025-3-23 07:26:07

https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise men
页: [1] 2 3 4
查看完整版本: Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP