整理 发表于 2025-3-23 10:12:22

Yusef Waghid,Judith Terblanche,Zayd Waghidcribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu

托运 发表于 2025-3-23 17:56:21

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能得到 发表于 2025-3-23 21:21:36

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Customary 发表于 2025-3-24 01:49:30

Günter Wallner,Simone Kriglstein,Hyun-Seung YangIncludes supplementary material:

蚊帐 发表于 2025-3-24 03:27:05

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后来 发表于 2025-3-24 08:37:56

978-3-319-46099-4IFIP International Federation for Information Processing 2016

推崇 发表于 2025-3-24 13:37:06

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anagen 发表于 2025-3-24 18:22:49

https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise menu and game contents, technique of visualization.

暂时过来 发表于 2025-3-24 21:32:37

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摸索 发表于 2025-3-25 01:29:29

Conference proceedings 2016 September 2016..The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning
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查看完整版本: Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP