Adams 发表于 2025-3-21 18:52:23
书目名称Entertainment Computing - ICEC 2008影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0311602<br><br> <br><br>书目名称Entertainment Computing - ICEC 2008读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0311602<br><br> <br><br>Dappled 发表于 2025-3-21 23:45:50
http://reply.papertrans.cn/32/3117/311602/311602_2.pngAngiogenesis 发表于 2025-3-22 02:43:56
Immersion, the Greatest Hook player to a game, is Game/World Immersion. Immersion, therefore, is the single most important factor as to why people play certain genres of video games. The various elements that are present in such games, such as audio or visual, are there to create the sense of immersion and are the building blo配置 发表于 2025-3-22 05:41:09
Newsgames: Theory and Designxplores the use of computer games as news media. Newsgames are computer games used to participate in the public sphere with the intention of explaining or commenting on current news. The paper provides a set of concepts for analyzing newsgames, based on public service theory. The paper expands thisSubstance 发表于 2025-3-22 12:15:34
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Gamestill have much to gain is in Non-Player Character behavior in socially demanding games, like Role-Playing Games. In Role-Playing Games players have to interact constantly with very simple Non-Player Characters, with nosocial behavior in most of the cases, which contrasts with the rich social experi讽刺滑稽戏剧 发表于 2025-3-22 15:41:24
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Development and Evaluation of a Centaur Robotroup has its own merits and demerits, a new type of robot is expected to emerge with greater strengths and fewer weaknesses. We have proposed a new type of robot called the “Centaur Robot” by merging the concepts of these two types of robots. This robot has a human-like upper body and a four-leggedMilitia 发表于 2025-3-22 23:08:36
Analysis of Japanese Folktales for the Purpose of Story Generationstem. In order to generate any kind of Japanese folktale, the system must give each character appearing in the folktales the ability to achieve a sufficient number of motions. To determine the number of motions that need to be prepared for the system, we carried out an analysis of the verbs that appFormidable 发表于 2025-3-23 03:52:26
Strategic Path Planning on the Basis of Risk vs. Timeic paths inside a map with a set of enemies without using predetermined waypoints. The strategic path calculation is based upon the hit probability calculated for each enemy’s weapons and the risk vs. time preference and it is done at multiple levels of abstractions to address trade-off of efficiencAdherent 发表于 2025-3-23 07:23:54
Fear Inducer: A Mixed Reality Audio Experienceibilities of mixing realities using sound. With this mixed reality I explored ways to make people scared for entertainment purposes, comparable to horror-movies or thrill rides. One of the main elements of the concept was to make the device mobile, so that a thrilling experience can be generated at