Mercantile 发表于 2025-3-28 16:49:50

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使隔离 发表于 2025-3-28 21:19:14

Towards a Design Flow for Reversible Logicayer capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences.

修正案 发表于 2025-3-29 01:43:12

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paltry 发表于 2025-3-29 06:08:25

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blackout 发表于 2025-3-29 08:26:15

Re-founding Philosophy with Self-Affectionescribed using the Lego Mindstorms platform. The demonstration shows how a curious robot can adapt new behaviours in response to changes in its structure, and how this can encourage the creative thinking spiral and creative design.

Microgram 发表于 2025-3-29 11:27:05

Towards a Four-Tiered Model of Mediationd display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.

生气的边缘 发表于 2025-3-29 19:33:59

A Surround Display Warp-Mesh Utility to Enhance Player Engagementd display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.

胆小鬼 发表于 2025-3-29 23:37:09

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Sad570 发表于 2025-3-30 03:36:23

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闲荡 发表于 2025-3-30 05:50:36

Robust Interactive Storytelling Framework for Automatic TV Content/Story Productiony engine and a character engine through a smart user-friendly graphical user interface (GUI). The story engine models the story plot based on the Petri nets (PN) reachability analysis, while the character engine enhances the modeling of character behavior based on filmmaking theory. This paper discu
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查看完整版本: Titlebook: Entertainment Computing - ICEC 2008; 7th International Co Scott M. Stevens,Shirley J. Saldamarco Conference proceedings 2009 IFIP Internati