让空气进入
发表于 2025-3-30 09:44:20
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生存环境
发表于 2025-3-30 13:38:09
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Amorous
发表于 2025-3-30 19:42:34
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Mobile
发表于 2025-3-30 22:16:05
Entertainment Computing978-0-387-35660-0Series ISSN 1868-4238 Series E-ISSN 1868-422X
弄污
发表于 2025-3-31 03:36:13
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scoliosis
发表于 2025-3-31 05:45:44
Alexander Schmitt,Wolfgang Minkera paradigm for speech interfaces in interactive storytelling based on the notion of influence. In this paradigm, the user is mainly a spectator who is however able to interfere with the course of action by issuing advice to the characters. This is achieved by recognising corresponding speech acts an
Genteel
发表于 2025-3-31 12:28:09
When Psychology Turns to Spiritualitytination points in a virtual environment, minimizing some criterion (e.g., the length of the overall trajectory), we call this problem multi-goal pathfinding. The problem appears for artificial creatures in virtual environments and for computer-controlled characters in 2D or 3D games, which have to
GILD
发表于 2025-3-31 14:39:13
The World Today: A Net Assessment,at a synchronization protocol and a protocol for prevention of common cheating techniques in real-time multiplayer games. We then propose an optimization to the current cheat-proofing techniques which takes advantage of synchronization delay inherent in current implementation of multiplayer games. P
Ancestor
发表于 2025-3-31 21:00:01
Stephane Ploix,Amr Alzouhri Alyafiitations of a Palm computer and their impact on game design. It is observed that the designers of complex games refuse to take sufficiently into account the imposed limitations. Seven design problems are identified and examples of these problems in actual games are given, including ways of solving t
stress-test
发表于 2025-3-31 23:11:23
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