malcontented 发表于 2025-3-21 19:18:39

书目名称Entertainment Computing影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0311599<br><br>        <br><br>书目名称Entertainment Computing读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0311599<br><br>        <br><br>

HACK 发表于 2025-3-21 20:35:17

Multi-Goal Path-Finding for Autonomous Agents in Virtual Worldstination points in a virtual environment, minimizing some criterion (e.g., the length of the overall trajectory), we call this problem multi-goal pathfinding. The problem appears for artificial creatures in virtual environments and for computer-controlled characters in 2D or 3D games, which have to

圆柱 发表于 2025-3-22 01:33:04

Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocolat a synchronization protocol and a protocol for prevention of common cheating techniques in real-time multiplayer games. We then propose an optimization to the current cheat-proofing techniques which takes advantage of synchronization delay inherent in current implementation of multiplayer games. P

缝纫 发表于 2025-3-22 07:34:31

Complex Games and Palm Computersitations of a Palm computer and their impact on game design. It is observed that the designers of complex games refuse to take sufficiently into account the imposed limitations. Seven design problems are identified and examples of these problems in actual games are given, including ways of solving t

HAWK 发表于 2025-3-22 09:21:06

http://reply.papertrans.cn/32/3116/311599/311599_5.png

运动的我 发表于 2025-3-22 15:36:50

http://reply.papertrans.cn/32/3116/311599/311599_6.png

运动的我 发表于 2025-3-22 20:05:49

A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variantsmeasure is derived from grandmaster games and is applicable to chess variants independent of the game under consideration. For the case where no grandmaster games are available we perform computer self-play experiments to estimate the measure. For several old chess variants the measure as well as ot

开花期女 发表于 2025-3-22 21:40:00

Threat Stacks to Guide Pruning and Search Extensions in Shogia move is played that is the result of a completed search to a certain depth. To produce a reasonable move at each iteration a combination of pruning techniques and search extensions is used. Often, the decisions for pruning and extending the search are based on game-specific knowledge. In this pape

指耕作 发表于 2025-3-23 02:32:06

The Evolution of Strong Othello Programs time span computer Othello has experienced considerable progress which culminated in the convincing 6-0 victory of . against the then World-champion Takeshi Murakami in 1997. The focus of this article is the evolution of Othello evaluation functions and heuristic search techniques which quite nicel

Dungeon 发表于 2025-3-23 07:43:56

Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristicamic, interactive, narrative authoring heuristic that constructs textual stories from a database of short story components. Similar to video game techniques that blend short motion capture segments to construct interactive graphical characters, DINAH builds entire narratives from a database of index
页: [1] 2 3 4 5 6 7
查看完整版本: Titlebook: Entertainment Computing; Technologies and App Ryohei Nakatsu,Junichi Hoshino Book 2003 IFIP International Federation for Information Proces