Hermit 发表于 2025-3-21 19:21:03

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CHAR 发表于 2025-3-21 23:36:57

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Harness 发表于 2025-3-22 02:50:39

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Basal-Ganglia 发表于 2025-3-22 07:14:15

Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play,possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.

休闲 发表于 2025-3-22 10:47:18

Embedded Smarthouse Bathroom Entertainment Systems for Improving Quality of Life,e Quality of Life (QoL); the other is to improve social smartness, which includes human communications and social consumptions. This chapter primarily describes entertainment systems that can be embedded particularly in the bathrooms of smarthouses and used by humans in everyday life to improve QoL.

含铁 发表于 2025-3-22 16:10:25

Social Presence and Artificial Opponents,e try to replace one of the players with an artificial opponent, the social interaction between players is negatively affected by the social inability of nowadays artificial opponents. Currently, the social presence that human players attribute to artificial opponents is quite low. In order to tackl

含铁 发表于 2025-3-22 20:24:09

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ASSAY 发表于 2025-3-23 00:02:26

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故意 发表于 2025-3-23 02:55:21

https://doi.org/10.1007/978-3-319-63988-8cribe the ideas behind the children workshops concept and the individual workshops themselves, the settings in which the workshops took place and the nature of the participants and the overall experience and outcome of the workshops.

Osteons 发表于 2025-3-23 08:39:07

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查看完整版本: Titlebook: Entertaining the Whole World; Adrian David Cheok,Anton Nijholt,Teresa Romão Book 2014 Springer-Verlag London 2014 Computer Entertainment.D