Estimable 发表于 2025-3-30 08:51:06

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drusen 发表于 2025-3-30 14:30:21

,‘The Importance of Being Earnest’,tions, the researchers working with Embodied Conversational Agents developed different computational models to reproduce these human mechanisms within virtual characters. We are listing some of these works, comparing the different approaches and theories considered.

正式通知 发表于 2025-3-30 18:21:19

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MIR 发表于 2025-3-30 23:22:55

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OVER 发表于 2025-3-31 02:13:54

Oscillation of Difference Equations,. Finally, we discuss gaps and opportunities for future research. Promising directions include broadening the scope of body-based games and emotion to take proprioception into account, as well as other less explored body channels such as muscle activation and action-related sound.

inhibit 发表于 2025-3-31 08:45:33

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高兴去去 发表于 2025-3-31 13:13:17

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我们的面粉 发表于 2025-3-31 14:57:54

Book 2016learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. .This book will be of interest to researchers and scholars in the fieldsof game research, affective computing, human computer interaction, andartificial intelligence... .
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查看完整版本: Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af