anarchist 发表于 2025-3-28 16:42:35
A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learninglenge. It also suggests that progress can be assessed during this phase through rubrics aligned with its three defining moments. Finally, it discusses the teaching and learning context in which the proposed blueprint will be implemented: a Portuguese masters course on Web Communication and Technolog我就不公正 发表于 2025-3-28 21:49:21
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Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Educationed interviews and focus groups were conducted to elicit user experiences, insights and real-world stories. Thematic analysis was used to identify the common challenges faced by all participants. Our analysis revealed that systems limitations and pedagogical challenges were the most significant obsta混杂人 发表于 2025-3-29 13:26:05
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https://doi.org/10.1007/978-3-662-07509-8VR-game, with the notion of “by students for students”, showed increased motivation towards developing the VR-game as co-designer. Categorizing, analyzing, and reviewing their spoken word in transcriptions, written, and drawn down ideas - resulted in several applicable ideas and materials for furthe