oblique 发表于 2025-3-23 12:35:21
https://doi.org/10.1007/978-3-662-07512-8hase framework that includes the Engage, Investigate and Act stages. However, despite its name, and due to its naturally initial fuzziness, during the Engage phase engagement is low compared to the other two phases, namely when the challenge is perceived to be far beyond the students’ competences. TArchipelago 发表于 2025-3-23 17:25:59
https://doi.org/10.1007/978-3-662-06191-6king (CT) to more robust knowledge by integrating overlooked needs and interests of children and thus engaging them more substantially in computational play on their own premises. However, outcomes from the authors’ previous studies on digital and computational play in Early Childhood Education and难取悦 发表于 2025-3-23 19:39:01
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tive on AI, encouraging students to envision artificial agents as active contributors to the design process rather than mere tools. In this way, students can use AI and become developers, designers, and creators of new models and processes. With this approach, students acquire a deep understanding o轻打 发表于 2025-3-24 03:53:40
d to expand students’ options and enable them to build on their knowledge. However, implementing entrepreneurial education in secondary schools is difficult and fraught with challenges. Educators struggle with student engagement, relevant content, and the absence of intuitive tools. Prior research sIntruder 发表于 2025-3-24 09:00:33
This study investigates the first steps of this transformation through a project on pedagogical innovations in a university setting. The research questions examined are as follows: What type of knowledge is gained from an explorative design approach to knowledge generation during educational developAntioxidant 发表于 2025-3-24 14:26:32
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/e/image/284583.jpg男学院 发表于 2025-3-24 19:17:46
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Tech for Student Well-Being: Exploring Data-Generated Insights in K-12 Education Today, it’s common for schools to use different technologies to collect and analyse digital data with the purpose of improving educational outcomes. Generally, this collected data focus on student engagement, attendance, and results, with novel advancements being aimed at supporting student well-be