驱逐 发表于 2025-3-21 16:34:48

书目名称Disability and Video Games影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0280794<br><br>        <br><br>书目名称Disability and Video Games读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0280794<br><br>        <br><br>

情感脆弱 发表于 2025-3-21 20:27:13

2731-5029for academics, educators, teachers, digital game designers,This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disab

几何学家 发表于 2025-3-22 00:32:41

Book 2024r central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are .en- .or .disabling.. 

小溪 发表于 2025-3-22 05:44:21

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Lipoprotein 发表于 2025-3-22 09:42:38

Philipp Sibbertsen,Hartmut Lehnend the precarious nature of access are explored. Recent approaches to accessibility and subsequent design solutions are also discussed. These are seen to address only some limitations of earlier solutions but provide numerous possibilities for future work.

直觉没有 发表于 2025-3-22 13:58:30

Univariate Häufigkeitsverteilungen eye tracking in the field of AAC. The goal is to look at this alternative interaction option for video games from three perspectives and thus provide an overview of eye tracking as an interface for video games and AAC.

直觉没有 发表于 2025-3-22 18:40:27

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acheon 发表于 2025-3-22 21:45:38

Game Interfaces as Disabling Infrastructuresarticipate in the process of buying and playing games. Disabled gamers are therefore described as underexploited resources that value could be extracted from if only interfaces would be designed to be compatible and adaptable to their bodily affordances.

ordain 发表于 2025-3-23 01:22:57

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不朽中国 发表于 2025-3-23 06:35:45

Playing with the Eyes. A Media History of Eye Tracking eye tracking in the field of AAC. The goal is to look at this alternative interaction option for video games from three perspectives and thus provide an overview of eye tracking as an interface for video games and AAC.
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查看完整版本: Titlebook: Disability and Video Games; Practices of En-/Dis Markus Spöhrer,Beate Ochsner Book 2024 The Editor(s) (if applicable) and The Author(s), un