狗舍 发表于 2025-3-28 18:14:54
http://reply.papertrans.cn/28/2796/279533/279533_41.pngwatertight, 发表于 2025-3-28 21:53:58
Make-Believe in Gameful and Playful Design,. One such quality is make-believe, the constitution of fictional “as ifs”. While frequently evoked, actual work on make-believe in gameful and playful design has remained quite scarce and scattered. This chapter therefore draws on neighbouring fields to break out five major design aspects of make-boverreach 发表于 2025-3-29 01:13:27
http://reply.papertrans.cn/28/2796/279533/279533_43.pngCloudburst 发表于 2025-3-29 03:18:21
Enactive Mechanism of Make-Belief Games,pensable to explain how one can ‘act as if’ one thing was another. Mental representations, in turn, are features of cognitivist approaches to make-believe, and cognitivists (Leslie .; Nichols and Stich ., .) propose a mechanistic explanation of pretence. This chapter shows that pretence can be redes