动机 发表于 2025-3-25 05:48:40

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Blasphemy 发表于 2025-3-25 07:57:00

Safe Non-blocking Synchronization in Ada2xorow’s graphic novel ., also suggests how that the business of gaming enables exploitation of workers in developing nations. As such, it models how young players can use gaming as an opportunity to develop an ethical awareness of economic conditions around the world, and to protest against global economic inequity.

entice 发表于 2025-3-25 13:04:30

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切碎 发表于 2025-3-25 19:04:03

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因无茶而冷淡 发表于 2025-3-25 23:12:09

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BARK 发表于 2025-3-26 01:11:02

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竞选运动 发表于 2025-3-26 07:57:07

Book 2016ty-First Century Young Adult Literature considers how the imaginary forms of activism depicted in literature can prompt young people to shape their identities and choices as citizens in a digital culture

SNEER 发表于 2025-3-26 10:23:54

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defibrillator 发表于 2025-3-26 14:29:44

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diabetes 发表于 2025-3-26 18:52:05

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查看完整版本: Titlebook: Digital Citizenship in Twenty-First-Century Young Adult Literature; Imaginary Activism Megan L. Musgrave Book 2016 The Editor(s) (if applic