狂乱 发表于 2025-3-23 11:57:06
http://reply.papertrans.cn/27/2699/269809/269809_11.pngCANDY 发表于 2025-3-23 16:29:02
https://doi.org/10.1007/978-88-470-5471-4e previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.铺子 发表于 2025-3-23 21:29:35
http://reply.papertrans.cn/27/2699/269809/269809_13.pngGORGE 发表于 2025-3-24 00:10:13
Thomas Brüsemeister,Kathleen FranzIn this chapter, we will focus on reading the news from our server using GameMaker Studio’s network capabilities. Until now, we have been using a browser to get our information, but now, we will create a new project in GameMaker and try to read the news from inside our game.世俗 发表于 2025-3-24 02:43:39
http://reply.papertrans.cn/27/2699/269809/269809_15.pngCabinet 发表于 2025-3-24 07:37:46
http://reply.papertrans.cn/27/2699/269809/269809_16.pngTIA742 发表于 2025-3-24 13:10:57
http://reply.papertrans.cn/27/2699/269809/269809_17.png不持续就爆 发表于 2025-3-24 15:15:15
http://reply.papertrans.cn/27/2699/269809/269809_18.png没有准备 发表于 2025-3-24 22:08:59
http://image.papertrans.cn/d/image/269809.jpgFACET 发表于 2025-3-25 01:52:51
An Introduction to GML,typing in the code into an editor space and the second uses the drag and drop method. We will forgo the drag and drop method in the interest of time as well as clarity when our code becomes slightly larger in scope.