Nonchalant
发表于 2025-3-21 18:00:44
书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0268849<br><br> <br><br>书目名称Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0268849<br><br> <br><br>
Cosmopolitan
发表于 2025-3-21 21:25:27
Towards a Vocabulary of Prototypes in Interaction Design – A Criticism of Current Practiceted. Motivation for this research approach is drawn from cognitive psychology which hypothesizes that the aesthetic cognition of artifacts lies outside the scope of verbal appreciation. First, the shortcomings of the related design research literature are discussed in an attempt to frame a suitable
voluble
发表于 2025-3-22 03:41:15
Agile Usability Patterns for UCD Early Stagess have been described, lacking a standard that both designers and agile practitioners can understand and apply..This study aims to propose agile usability patterns based on the literature, with a focus on the User-Centered Design early stages. The goal of the proposed patterns is to facilitate the u
STYX
发表于 2025-3-22 05:01:53
Ideologies in HCI: A Semiotic Perspectiveforms a part of culture that determines us, often without our full awareness. The values and goals of the designers are implicitly encoded in the interface and the documentation but can be in conflict with the values of the user. This is when both the intentional and unintentional manipulation with
FLOUR
发表于 2025-3-22 11:55:34
The Language Game machine derived with such thoughtful and sophisticated process mathematically, has found a key and increasingly dominant expression in games, which has a reputation for a lack of seriousness. Games continue to rise as a very popular form of interaction. The paper examines the notion of language as
Obscure
发表于 2025-3-22 14:56:21
On the Idea of Design: Analyzing the Ideal Form of Carst was the . behind ‘.. To achieve this, we analyze different books of the Classical Antiquity and the Renaissance that were mainly important for its invention. Then, the paper will introduce an investigation concept, which takes the peculiarities of the original design into account. Finally, parts o
Obscure
发表于 2025-3-22 19:41:10
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唠叨
发表于 2025-3-22 21:34:09
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inspired
发表于 2025-3-23 01:44:44
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恃强凌弱的人
发表于 2025-3-23 08:45:08
Developing UX for Collaborative Mobile Prototyping range of efforts has been taken to adapt professional prototyping tools to the mobile context. However, none of the existing mobile prototyping solutions adapts sufficiently to the needs of multidisciplinary teams or considers the experience of the users’ working environments explicitly. Our goal w