灌溉 发表于 2025-3-23 10:57:19

Deconstructivist Design within HCIving actual design practice renders the assumption of the centrality of users problematic. To this end, the text conducts an exploration of the relationship between discourse within the fields of HCI and architecture. A special focus are the formal expressions of . within architecture and their pote

asthma 发表于 2025-3-23 15:25:58

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cocoon 发表于 2025-3-23 19:33:45

Revisiting Graspable User Interfacesdaptable metaphors is still challenging for interface designers. While most literature provides no systematic instruction for metaphor design or recommend to use a repertoire of known metaphors, we present a method that focuses on the generation of new metaphors based on the analysis and abstraction

LARK 发表于 2025-3-23 23:16:16

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狂怒 发表于 2025-3-24 05:02:53

A User Experience Design Toolkitand criteria. Still only few methods and tools supporting designers in understanding, creating and evaluating user experience systematically are to be found. This paper aims at creating a framework of selected methods, which support designers, even non-UXD-experts, in these activities. The methods c

Frenetic 发表于 2025-3-24 06:49:44

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Subdue 发表于 2025-3-24 11:48:29

Conference proceedings 2014 proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Flirtatious 发表于 2025-3-24 17:08:12

Developing UX for Collaborative Mobile Prototypingties to support action mode usage for leveraging creative potentials. We’d like to reveal whether and to what extent a detailed look on UX can ensure the working progress efficiency and motivation of a multidisciplinary software engineering team practicing agile methods. We will illustrate this by p

姑姑在炫耀 发表于 2025-3-24 20:39:09

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漂亮才会豪华 发表于 2025-3-25 01:26:34

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查看完整版本: Titlebook: Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experien; Third International Aaron Marcus Con