直觉没有 发表于 2025-3-28 18:27:44
The Attitudes of Finnish School Teachers Towards Commercial Educational Gamesning through ages, digital serious games, however, are still in the beginning of the process as the entire field is only emerging. The focus of this paper is to analyze opinions, experiences and attitudes of Finnish school teachers regarding digital educational/learning games, especially when they aIschemia 发表于 2025-3-28 20:18:42
http://reply.papertrans.cn/27/2687/268611/268611_42.pngmagnanimity 发表于 2025-3-28 23:26:43
Let’s Play Together with the Camera of Your Mobile Devicesuch as communication and collaboration between players and learners. This knowledge is valuable not only for further game development with an educational purpose but in any type of mobile games. However, during our research we have observed that there is not enough analysis done in this topic. TheWernickes-area 发表于 2025-3-29 05:00:51
http://reply.papertrans.cn/27/2687/268611/268611_44.png无礼回复 发表于 2025-3-29 10:58:43
http://reply.papertrans.cn/27/2687/268611/268611_45.png颂扬国家 发表于 2025-3-29 15:09:37
http://reply.papertrans.cn/27/2687/268611/268611_46.pngLamina 发表于 2025-3-29 18:22:09
VIPROSA – Game-like Tool for Visual Process Simulation and Analysise the results of this work, we describe a novel way to combine gaming with business process simulation tools to achieve better collaboration between the busi ness process experts and the workers participating in the business process deve lopment efforts. To achieve this goal our game tries to includnauseate 发表于 2025-3-29 23:48:21
2213-8986 the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life of citizens in information societies. The field of se978-90-481-8141-4978-1-4020-9496-5Series ISSN 2213-8986 Series E-ISSN 2213-8994翻动 发表于 2025-3-30 01:38:31
http://reply.papertrans.cn/27/2687/268611/268611_49.pngDeference 发表于 2025-3-30 07:00:10
http://reply.papertrans.cn/27/2687/268611/268611_50.png