sperse 发表于 2025-3-25 03:56:38

Kaaren Grimstad,Ray M. Wakefieldtire historical city, which can be used to virtually travel through different realistic landscapes at different times in the history. The digital diorama called Virtual Kyoto is the virtual geographic environment of the past, present, and future of the historical urban spaces in Kyoto City by constr

insincerity 发表于 2025-3-25 09:28:21

Kaaren Grimstad,Ray M. Wakefieldines a procedure to extract significant narratives with text mining technique and spatiotemporal analysis on the textual data transcribed from oral-history interviews with the regional community members. It also introduces the KACHINA-CUBE system that imports the narratives as contextualized fragmen

Insul岛 发表于 2025-3-25 14:21:25

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orthopedist 发表于 2025-3-25 17:41:58

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panorama 发表于 2025-3-25 21:28:46

0302-9743 tion, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as

摇晃 发表于 2025-3-26 02:37:02

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Arbitrary 发表于 2025-3-26 06:57:01

The Bedford Series in History and Cultureristics of such entertainment and to which direction they would direct our societies. In this paper, a comparative study of entertainment in developing countries vs. developed countries, in old days and in nowadays will be carried out. Also future relationship between entertainment and our society will be described.

antipsychotic 发表于 2025-3-26 11:41:17

Book 2010red to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share

SLAY 发表于 2025-3-26 12:56:07

https://doi.org/10.1007/978-1-137-04830-1 The approach also supports the assessment of cultural competence by testing trainees in simulated intercultural encounters. The approach makes use of a number of innovative technologies, but most importantly immersive game and artificial intelligence technologies.

hematuria 发表于 2025-3-26 17:15:50

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查看完整版本: Titlebook: Culture and Computing; Computing and Commun Toru Ishida Book 2010 Springer Berlin Heidelberg 2010 Interaction.agent systems.collaboration.c