gratuity 发表于 2025-3-21 16:59:00
书目名称Computers and Games影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0234641<br><br> <br><br>书目名称Computers and Games读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0234641<br><br> <br><br>JECT 发表于 2025-3-21 20:13:47
http://reply.papertrans.cn/24/2347/234641/234641_2.png向外供接触 发表于 2025-3-22 01:28:51
http://reply.papertrans.cn/24/2347/234641/234641_3.png盖他为秘密 发表于 2025-3-22 07:18:01
https://doi.org/10.1007/978-0-387-71043-3ts show that the approach is more than 30 times faster than normal df-pn when we generate almost all legal moves (about 300 moves on average). The required time for processing remained approximately four times as long as that of df-pn using heuristic pruning (about 20 moves on average), but the corrsubordinate 发表于 2025-3-22 10:41:15
http://reply.papertrans.cn/24/2347/234641/234641_5.pngAbsenteeism 发表于 2025-3-22 15:48:27
Multimedia Systems and Applicationson of material are advantageous to a player. Our experimental results show that the performance of the algorithm is good and reliable. Therefore, building a large knowledge database of material combinations is recommended.Absenteeism 发表于 2025-3-22 19:33:02
Using Artificial Boundaries in the Game of Go, close off an area. This paper describes a new general framework for finding boundaries in a way such that existing local search methods can be used. Furthermore, by using a revised local UCT search method, it is shown experimentally that this framework increases performance on local Go problems with open boundaries.不适 发表于 2025-3-22 23:18:09
https://doi.org/10.1007/3-540-55075-5uation function. In this paper we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A* and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player Monte-Carlo Tree Search (SP-MCTS). The selection and b使迷醉 发表于 2025-3-23 04:25:24
http://reply.papertrans.cn/24/2347/234641/234641_9.pngdepreciate 发表于 2025-3-23 09:21:03
Lecture Notes in Computer Scienceor the game Lines of Action (LOA). A new MCTS variant, called MCTS-Solver, has been designed to play narrow tactical lines better in sudden-death games such as LOA. The variant differs from the traditional MCTS in respect to backpropagation and selection strategy. It is able to prove the game-theore