LUCY 发表于 2025-3-30 10:59:10

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OVER 发表于 2025-3-30 14:32:04

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Scintigraphy 发表于 2025-3-30 18:47:38

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Myocyte 发表于 2025-3-30 21:07:25

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外星人 发表于 2025-3-31 03:59:37

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上下倒置 发表于 2025-3-31 08:39:00

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充足 发表于 2025-3-31 13:10:09

Multimedia Systems and Applicationscost than traditional methods, but computation is still fast enough to be easily applied in real time to large-scale game servers (a new game is added in less than 0.001 second). Experiments demonstrate that, in comparison to Elo, Glicko, TrueSkill, and decayed-history algorithms, WHR produces better predictions.

烧瓶 发表于 2025-3-31 13:56:56

Multimedia Systems and Applications number and branching factor as search estimators. We call the new method .. The experiments performed in the domain of shogi and Othello show that the proposed search algorithm is potentially more powerful than the original proof-number search or its depth-first variants.

Eeg332 发表于 2025-3-31 21:21:52

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Torrid 发表于 2025-4-1 01:03:44

Single-Player Monte-Carlo Tree Search,ackpropagation strategy in SP-MCTS are different from standard MCTS. Moreover, SP-MCTS makes use of a straightforward Meta-Search extension. We tested the method on the puzzle SameGame. It turned out that our SP-MCTS program gained the highest score so far on the standardized test set.
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查看完整版本: Titlebook: Computers and Games; 6th International Co H. Jaap Herik,Xinhe Xu,Mark H. M. Winands Conference proceedings 2008 The Editor(s) (if applicabl