Arrhythmia 发表于 2025-3-23 11:31:15
Conference proceedings 2015, held in Adelaide, SA, Australia, in November 2013..The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction..Indigence 发表于 2025-3-23 14:11:22
https://doi.org/10.1007/978-3-319-16940-83D user interfaces; Augmented reality; Cognitive complexity; Computer supported collaborative learning;Physiatrist 发表于 2025-3-23 21:50:31
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Advances in Design for Inclusionh the projection of the geometry to a flat screen, through the use of a mouse or graphics tablet - devices poorly suited to this domain given their lack of a direct method for indicating the depth of interactions. This project investigated the use of full body gestures to facilitate such artistic expantomime 发表于 2025-3-24 11:17:33
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Advances in Design for Inclusionays, TVs in living rooms, and even mobile devices are nowadays equipped with autostereoscopic 3D screens. As a consequence, the requirement for interacting with 3D content is also increasing, with “touch” being one of the dominant input methods. However, the design requirements and best practices foemission 发表于 2025-3-24 22:46:18
Ashraf Alhujailli,Waldemar Karwowski This means that touch surfaces not only sense the location of a finger contact, but also other properties such as a finger hover or the applied force. In this chapter, we summarize the properties of hover- and force-enriched touch and what we should consider to design rich-touch interactions basedAltitude 发表于 2025-3-25 02:49:57
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