Atheroma 发表于 2025-3-23 13:11:31
Statistical GGP Game Decompositionh cost if they hold a decomposed version of the game. Previous works on decomposition rely on syntactical structures, which can be missing from the game description, or on the disjunctive normal form of the rules, which is very costly to compute. We offer an approach to decompose single or multi-placatagen 发表于 2025-3-23 14:05:49
Iterative Tree Search in General Game Playing with Incomplete Information human intervention. The standard game representation language GDL has recently been extended so as to include games with incomplete information. The so-called Lifted HyperPlay technique, which is based on model sampling, provides a state-of-the-art solution to general game playing with incomplete i捐助 发表于 2025-3-23 19:58:29
http://reply.papertrans.cn/24/2336/233548/233548_13.png联邦 发表于 2025-3-23 22:38:12
Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Gos MCTS are still not well understood. In this paper, we focus on identifying the effects of different types of knowledge on the behaviour of the Monte Carlo Tree Search algorithm, using the game of Go as a case study. We measure the performance of each type of knowledge, and of deeper search by usinPromotion 发表于 2025-3-24 02:33:43
What’s in a Game? The Effect of Game Complexity on Deep Reinforcement Learningd by extracting high-dimensional representations from raw sensory data to directly predict the actions. DRL methods were shown to master most of the ATARI games, beating humans in a good number of them, using the same algorithm, network architecture and hyper-parameters. However, why DRL works on so大门在汇总 发表于 2025-3-24 08:29:42
Thomas F. Luschei,Amita Chudgar to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.兴奋过度 发表于 2025-3-24 12:14:21
Evaluation in Education and Human Services Search algorithm for incomplete-information GGP. We demonstrate both theoretically and experimentally that our algorithm provides an improvement over existing solutions on several classes of games that have been discussed in the literature.cogent 发表于 2025-3-24 15:06:52
TextWorld: A Learning Environment for Text-Based Games to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.Pathogen 发表于 2025-3-24 23:04:25
http://reply.papertrans.cn/24/2336/233548/233548_19.pnghabile 发表于 2025-3-24 23:41:20
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