Jefferson 发表于 2025-3-21 19:47:16
书目名称Computer Games影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0233548<br><br> <br><br>书目名称Computer Games读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0233548<br><br> <br><br>艺术 发表于 2025-3-21 20:45:48
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Reaching and Teaching Marginalized Children, replays show that our model works well on arbitrary matches. MOBA-Slice not only has an accuracy 3.7% higher than DotA Plus Assistant (A subscription service provided by DotA2) at result prediction, but also supports the prediction of the remaining time of a game, and then realizes the evaluation oliposuction 发表于 2025-3-22 11:12:11
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Meera Varadharajan,Sandy Schucksee the effect of such factors on the convergence of DRL. Our results provide a first step in a better understanding of how DRL works and as such will be informative in the future in determining scenarios where DRL can be applied effectively e.g., outside of games.注入 发表于 2025-3-22 17:06:13
Tristan Cazenave,Abdallah Saffidine,Nathan Sturtevforbid 发表于 2025-3-23 00:57:29
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MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Gamed in these complicated games is large. It is hard for humans and algorithms to evaluate the real-time game situation or predict the game result. In this paper, we introduce ., a time slice based evaluation framework of relative advantage between teams in MOBA games. MOBA-Slice is a quantitative evalpeak-flow 发表于 2025-3-23 07:19:45
TextWorld: A Learning Environment for Text-Based Games that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose features and challenges we have analyzed. More significantly, it enables users to handcraft or automatically generate new games. I