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The Chess Machine: An Example of Dealing with a Complex Task by Adaptioning computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer.催眠 发表于 2025-3-22 02:19:32
Chess Playing Programs and the Problem of Complexityem specified by Shannon. As shown in the Table, all alternatives were considered: all continuations were explored to a depth of two moves (i. e., two moves for Black and two for White): the static evaluation function consisted of a sum of material and mobility measures; the values were integrated by积习难改 发表于 2025-3-22 08:03:40
Computer v Chess-Playerhere it was invented; millions of games have been played and thousands of books have been written about it; yet the play is still fresh and forever new. Simple arithmetic tells why. On the average, each move in chess offers a choice of about 30 possibilities, and the average length of a full game isAnonymous 发表于 2025-3-22 10:24:27
A Chess Playing Program for the IBM 7090 Computer at either an arbitrary maximum, or at a stable position. Two schemes of controlling material balance are discussed. Of major significance is the use of the “alpha-beta” heuristic, a method of pruning the tree of moves. This heuristic makes use of values obtained at previous branches in the tree tosynovial-joint 发表于 2025-3-22 16:49:14
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Tree-Searching and Tree-Pruning Techniqueslar the killer heuristic. It then describes a new and very powerful technique that we have termed ‘razoring’. Unlike the alpha-beta technique, razoring cannot guarantee finding the optimum solution but it will, however, always find a good solution in a much shorter time. Typically a four-ply tree wiprojectile 发表于 2025-3-23 07:51:13
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