Monotonous 发表于 2025-3-25 05:12:53

https://doi.org/10.1007/b104820, where low scale geometry is slightly randomized at each impact, to compute an envelop of risk areas. Computations are optimized using an implicit formulation of surfaces and a space-time adaptive algorithm for animating the particle system that represents the mud flow.

FECT 发表于 2025-3-25 09:39:33

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Recessive 发表于 2025-3-25 14:16:50

https://doi.org/10.1007/b104820teness to the decisional part of the behavioural model of Hierarchical Parallel Transition Systems (HPTS). An application consisting in the simulation of a transportation system shows how these HPTS can be of use.

面包屑 发表于 2025-3-25 18:57:05

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Chronological 发表于 2025-3-25 21:39:06

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GLADE 发表于 2025-3-26 01:20:50

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担心 发表于 2025-3-26 07:50:26

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踉跄 发表于 2025-3-26 11:57:37

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酷热 发表于 2025-3-26 16:31:39

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渗透 发表于 2025-3-26 20:46:52

A Dynamic Light Sources Algorithm for Radiosity Environments,n. The new algorithm is included in the method to extend it for dealing with any kind of dynamic object. As a general improvement of the method, an interpolated-based approach is presented. We apply such approach to obtain motion blur effects of animated sequences.
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查看完整版本: Titlebook: Computer Animation and Simulation ’98; Proceedings of the E Bruno Arnaldi,Gérard Hégron Conference proceedings 1999 Springer-Verlag Wien 19