施舍 发表于 2025-3-23 10:31:06

https://doi.org/10.1007/b104820ources in animated radiosity environments. The algorithm computes in an efficient way the direct illumination of animated lights, which in general is an expensive task. The paper also reviews the Multi-Frame Lighting Method , a proposition to simulate global illumination for realistic animatio

AROMA 发表于 2025-3-23 15:40:22

https://doi.org/10.1007/b104820n behaviour can be described by a perception-decision-action loop, in which the decisional process is somehow real-time, concurrent, and hierarchical. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, in a co

Scintigraphy 发表于 2025-3-23 21:05:17

https://doi.org/10.1007/b104820one hand, physics-based modeling provides a comprehensive framework to design dynamic motions that can react and adapt to varying environments. On the other hand, advances in motion capture technology have proved to be a practical fast track towards realism. At the beginning of this paper, it will b

看法等 发表于 2025-3-24 00:48:28

S. I. Sukhoruchkin,Z. N. Soroko tractable in interactive time. Linearized displacement constraints are used in conjunction with an efficient iterative equation solver to perform the assembly of articulated solids. This allows the initialization of a scene and the correction of numerical integration errors. A robust integration sc

nonradioactive 发表于 2025-3-24 02:53:18

S. I. Sukhoruchkin,Z. N. Soroko designed to deal with many of the possible interactions that may arise while simulating a virtual human performing common tasks in a virtual environment. The idea is to include within the object description, all the necessary information to describe how to interact with it. For this, a feature mode

Kaleidoscope 发表于 2025-3-24 09:40:15

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SOB 发表于 2025-3-24 10:52:06

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inchoate 发表于 2025-3-24 16:06:10

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打折 发表于 2025-3-24 21:16:24

0946-2767 Overview: State of the art in these topics978-3-211-83257-8978-3-7091-6375-7Series ISSN 0946-2767

惊呼 发表于 2025-3-25 01:48:38

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查看完整版本: Titlebook: Computer Animation and Simulation ’98; Proceedings of the E Bruno Arnaldi,Gérard Hégron Conference proceedings 1999 Springer-Verlag Wien 19