设想 发表于 2025-3-25 03:26:05
From Player Types to MotivationThe first part of this book studies the relationship between game play and motivation in humans and proposes ways that motivation can be represented and embedded in artificial agents.强制性 发表于 2025-3-25 11:13:33
Computational Models of Achievement, Affiliation and Power MotivationChapter . examined literature from motivation psychology and reviewed the theories that may contribute to different game-play characteristics in humans.寻找 发表于 2025-3-25 14:08:47
http://reply.papertrans.cn/24/2329/232843/232843_23.pngIrascible 发表于 2025-3-25 18:30:46
EnemiesPart III of this book describes a range of in-game scenarios or mini-games that are appropriate for different types of motivated agents.有常识 发表于 2025-3-25 21:01:03
Pets and Partner CharactersIn this chapter we explore the consequences when pets and partners have the option of satisfying their own motives. To this end, this chapter considers two scenarios for motivated learning agents as pets and partner characters.一再困扰 发表于 2025-3-26 03:46:33
Support CharactersSupport characters are the innkeepers, drunks, blacksmiths, tailors, alchemists, merchants, soldiers and craftspeople who support the plot of a game.无法取消 发表于 2025-3-26 07:45:50
http://reply.papertrans.cn/24/2329/232843/232843_27.pngcochlea 发表于 2025-3-26 11:57:21
Conclusion and FutureComputational models of motivation have now been explored in a range of agent architectures. This book has focused on a set of four such architectures, but there is increasing recognition that motivation has a role to play in a range of different kinds of intelligent systems in the future, including computer games.Endometrium 发表于 2025-3-26 14:44:42
http://reply.papertrans.cn/24/2329/232843/232843_29.pngPde5-Inhibitors 发表于 2025-3-26 19:43:07
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