采纳 发表于 2025-3-23 12:45:43

Numerical Recipes for Supercomputers,ave previously been observed in humans. These are demonstrated by reproducing three canonical human experiments with artificial agents. In this chapter, the focus is on achievement motivation. Four subtypes of achievement motivation are modelled. These models are embedded in agents playing the ring-

nitroglycerin 发表于 2025-3-23 13:57:49

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PANEL 发表于 2025-3-23 19:23:21

https://doi.org/10.1007/978-1-4615-2439-7The first part of this book studies the relationship between game play and motivation in humans and proposes ways that motivation can be represented and embedded in artificial agents.

Mindfulness 发表于 2025-3-24 01:59:51

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萤火虫 发表于 2025-3-24 02:46:46

Supercomplexity in Interaction: The 4Es,This chapter brings together the                                                                       background and theory from the previous two chapters in four agent architectures for game-playing agents.

寒冷 发表于 2025-3-24 08:18:27

B. Ramachandran,Robert E. WyattPart III of this book describes a range of in-game scenarios or mini-games that are appropriate for different types of motivated agents.

姑姑在炫耀 发表于 2025-3-24 11:09:12

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Habituate 发表于 2025-3-24 17:19:51

https://doi.org/10.1007/978-1-4615-7957-1Support characters are the innkeepers, drunks, blacksmiths, tailors, alchemists, merchants, soldiers and craftspeople who support the plot of a game.

Engaged 发表于 2025-3-24 19:33:15

David W. Schwenke,Donald G. TruhlarPart IV of this book looks to the future of motivated game-playing agents, first with a specific focus on the conditions under which agents with different motives might ‘evolve’ (this chapter) and then more broadly (Chap. 10).

Conducive 发表于 2025-3-25 01:31:44

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查看完整版本: Titlebook: Computational Models of Motivation for Game-Playing Agents; Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific