crumble
发表于 2025-3-23 11:04:48
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antedate
发表于 2025-3-23 16:26:05
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defuse
发表于 2025-3-23 19:35:00
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拉开这车床
发表于 2025-3-23 23:30:21
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Graduated
发表于 2025-3-24 02:21:58
tes four key concepts: immersion, presence, embodiment and p.With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree sto
JOT
发表于 2025-3-24 08:34:40
Introduction, experiences with limited or no narrative elements. The chapter then presents a historical analysis of immersive media, and explores antecedents of short narrative 360-degree video. The author argues that while CVR is influenced by a range of associated media, it should be considered as a distinct storytelling form.
逢迎春日
发表于 2025-3-24 12:17:23
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dearth
发表于 2025-3-24 15:16:14
Book 2021llenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HM
绿州
发表于 2025-3-24 23:02:41
Introduction,hor establishes the scope of the book’s study, which encompasses 360-degree projects with fixed and predetermined narratives, in which viewer participation is largely constrained to choosing a vantage point of the action, as distinct from open-ended, fully interactive VR applications and ‘game’-like
outrage
发表于 2025-3-25 02:00:48
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