和善 发表于 2025-3-21 18:35:34

书目名称Choosing and Using Digital Games in the Classroom影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0226183<br><br>        <br><br>书目名称Choosing and Using Digital Games in the Classroom读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0226183<br><br>        <br><br>

Collision 发表于 2025-3-21 22:41:35

https://doi.org/10.1007/978-3-642-58872-3This chapter takes readers through a step-by-step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.

Capitulate 发表于 2025-3-22 00:35:55

Michael P. Zerres,Thomas C. ZerresThis section provides a detailed analysis of several games using the model described up to this point. For each game, I outline the more general analysis as described in Evaluating Games, and then proceed to a more detailed analysis of the learning potential using the Magic Bullet model.

令人心醉 发表于 2025-3-22 08:05:27

https://doi.org/10.1007/978-3-8348-9169-3This chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.

伦理学 发表于 2025-3-22 10:43:41

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剥皮 发表于 2025-3-22 16:32:24

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剥皮 发表于 2025-3-22 19:14:52

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echnic 发表于 2025-3-22 23:58:38

Creating DGBL Lesson Plans and CurriculaThis chapter takes what we’ve learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template, adapts it for use with a game, and develops several lesson and unit plans using that template.

jungle 发表于 2025-3-23 03:52:26

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ARM 发表于 2025-3-23 08:04:21

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查看完整版本: Titlebook: Choosing and Using Digital Games in the Classroom; A Practical Guide Katrin Becker Book 2017 Springer International Publishing Switzerland