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https://doi.org/10.1007/978-1-4842-2583-7game; physics; 2d; engine; game development; programming; HTML5; JavaScript; CSS; WebLucubrate 发表于 2025-3-24 06:37:35
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Arati Nanda Pati,Kehinde O. Ladipomodern PC and console games as well as, more recently, browser and smartphone games. The range of topics within physics for games is broad and includes, but is not limited to, areas such as rigid body, fluid dynamics, soft-body, vehicle physics, and particle physics. This book will cover the fundameEVEN 发表于 2025-3-25 02:17:43
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