Biomarker 发表于 2025-3-23 11:19:21

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食料 发表于 2025-3-23 17:41:30

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fastness 发表于 2025-3-23 21:56:20

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assent 发表于 2025-3-23 22:38:18

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rheumatism 发表于 2025-3-24 06:01:09

https://doi.org/10.1007/978-1-4842-2583-7game; physics; 2d; engine; game development; programming; HTML5; JavaScript; CSS; Web

Lucubrate 发表于 2025-3-24 06:37:35

978-1-4842-2582-0Michael Tanaya, HuaMing Chen, Jebediah Pavleas and Kelvin Sung 2017

虚假 发表于 2025-3-24 12:41:25

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FOLLY 发表于 2025-3-24 18:24:17

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Interdict 发表于 2025-3-24 20:44:46

Arati Nanda Pati,Kehinde O. Ladipomodern PC and console games as well as, more recently, browser and smartphone games. The range of topics within physics for games is broad and includes, but is not limited to, areas such as rigid body, fluid dynamics, soft-body, vehicle physics, and particle physics. This book will cover the fundame

EVEN 发表于 2025-3-25 02:17:43

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查看完整版本: Titlebook: Building a 2D Game Physics Engine; Using HTML5 and Java Michael Tanaya,Huaming Chen,Kelvin Sung Book 2017 Michael Tanaya, HuaMing Chen, Jeb