Objective 发表于 2025-3-21 19:12:20

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骑师 发表于 2025-3-21 21:58:27

Math for Shader Development,umping into making shaders, others will be happy to skim-read the important bits and pick up the rest as they go along. In this book, I’ve opted to give you a comprehensive look at shader math early on, with the understanding that you can skip the chapter and flick back here whenever you see fit. Th

venous-leak 发表于 2025-3-22 02:28:04

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gustation 发表于 2025-3-22 05:17:54

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牲畜栏 发表于 2025-3-22 09:35:24

Textures and UV Coordinates,ce of an object by generating those patterns within the shader itself, but this is not always possible, so sometimes we will need to create such patterns externally and import them into the shader. We do this using ..

贪心 发表于 2025-3-22 12:56:57

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opprobrious 发表于 2025-3-22 19:32:45

The Depth Buffer,r one? When attempting to render a given pixel, we need a system in place that allows us to check whether a pixel has already been drawn at the same position and determine whether it is in front of or behind the one we are currently drawing. This requires us to store additional data every time we dr

Aboveboard 发表于 2025-3-23 00:46:11

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Nebulizer 发表于 2025-3-23 04:10:06

Lighting and Shadows,s size and shape to determine the relative position of objects in a 3D game, and lighting and shadows are two important cues that help players judge the depth of objects in relation to one another. That said, it’s not just games with realistic graphics that rely on lighting – heavily stylized games

seroma 发表于 2025-3-23 08:53:17

Image Effects and Post-Processing,g steps to modify the appearance of the image. For example, you can modify the colors of the image or overlay new elements onto the image with post processing. In this chapter, we will see how post processing can be used in each pipeline to enhance the look of your game.
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查看完整版本: Titlebook: Building Quality Shaders for Unity®; Using Shader Graphs Daniel Ilett Book 2022 Daniel Ilett 2022 Shaders.Unity.Vector.Matrix.Spaces.HLSL.