CAB 发表于 2025-3-26 23:50:53

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RUPT 发表于 2025-3-27 01:55:18

Introduction to Shaders in Unity, chapter, we will take a step back and explore, briefly, how rendering in Unity works and where shaders fit into the story. By the end of the chapter, you will understand the basics of the rendering process, what Unity’s different render pipelines are, and how we will use programs called shaders to control how our games look.

conjunctivitis 发表于 2025-3-27 09:09:49

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Abjure 发表于 2025-3-27 11:37:16

Image Effects and Post-Processing,g steps to modify the appearance of the image. For example, you can modify the colors of the image or overlay new elements onto the image with post processing. In this chapter, we will see how post processing can be used in each pipeline to enhance the look of your game.

infinite 发表于 2025-3-27 14:40:58

Shader Recipes for Your Games,ave learned throughout the book, you should be well equipped to make shader effects of all kinds in your own games. However, there are many shader effects and tidbits I keep coming back to, so I decided the final chapter of this book should unleash a handful of important case studies that you will be able to build on in your own games.

补助 发表于 2025-3-27 20:27:05

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感激小女 发表于 2025-3-27 22:06:58

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STENT 发表于 2025-3-28 03:06:39

https://doi.org/10.1007/978-981-10-7671-8We have covered many of the fundamental concepts in shaders in the previous chapters. However, there are concepts that don’t fit neatly into a chapter of their own that are nonetheless important going forward. In this chapter, we will see the remaining core concepts that you should know about when writing shaders.

过于平凡 发表于 2025-3-28 10:13:44

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gerrymander 发表于 2025-3-28 12:40:27

Book 2022d understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!.You Will Learn To.• Use shaders across Unity’s rendering pipelines.• Write shaders and modify their behavior with C# scripting.• Use
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查看完整版本: Titlebook: Building Quality Shaders for Unity®; Using Shader Graphs Daniel Ilett Book 2022 Daniel Ilett 2022 Shaders.Unity.Vector.Matrix.Spaces.HLSL.