Iridescent 发表于 2025-3-21 16:11:19

书目名称Bridging Literacies with Videogames影响因子(影响力)<br>        http://impactfactor.cn/if/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames影响因子(影响力)学科排名<br>        http://impactfactor.cn/ifr/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames网络公开度<br>        http://impactfactor.cn/at/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames网络公开度学科排名<br>        http://impactfactor.cn/atr/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames被引频次<br>        http://impactfactor.cn/tc/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames被引频次学科排名<br>        http://impactfactor.cn/tcr/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames年度引用<br>        http://impactfactor.cn/ii/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames年度引用学科排名<br>        http://impactfactor.cn/iir/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames读者反馈<br>        http://impactfactor.cn/5y/?ISSN=BK0190761<br><br>        <br><br>书目名称Bridging Literacies with Videogames读者反馈学科排名<br>        http://impactfactor.cn/5yr/?ISSN=BK0190761<br><br>        <br><br>

Jocose 发表于 2025-3-21 22:32:13

Gaming Ecologies and Pedagogies Serieshttp://image.papertrans.cn/b/image/190761.jpg

CLOWN 发表于 2025-3-22 02:58:49

Management der ZuliefererbeziehungenThe concept of bridging literate practices is deeply rooted in foundational principles of education. Dewey believed that relevant teaching incorporates what students do outside the classroom and that “learning and thinking should emerge from the lives of students” (Simpson, 2006, p. 93).

fulcrum 发表于 2025-3-22 05:22:22

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有说服力 发表于 2025-3-22 08:57:36

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假设 发表于 2025-3-22 13:47:18

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offense 发表于 2025-3-22 17:52:28

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种类 发表于 2025-3-23 00:29:54

Book 2014studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to:• re-creating worlds and texts• massive multiplayer second language learning• videogames and classroom learningT

效果 发表于 2025-3-23 02:35:02

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包庇 发表于 2025-3-23 09:00:07

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查看完整版本: Titlebook: Bridging Literacies with Videogames; Hannah R. Gerber,Sandra Schamroth Abrams Book 2014 SensePublishers-Rotterdam, The Netherlands 2014 di