affect 发表于 2025-3-26 21:39:06

Ortrud Kubaschewski von GoldbeckIn this chapter, you’ll explore some tips and tricks that will be helpful in your texturing process.

CLOUT 发表于 2025-3-27 02:16:29

What Is Our Goal in This Book?,This book delves deep into the concepts of physically based rendering (PBR) using Substance Painter. It also covers how to integrate PBR textures with various 3D modeling and rendering packages as well as with a game engine, in this case, Unreal Engine 4.

Detain 发表于 2025-3-27 08:09:25

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Rinne-Test 发表于 2025-3-27 11:32:07

PBR Texturing vs. Traditional Texturing,In computer graphics, a texture is the digital representation of the appearance of a surface. There are two types of textures.

Ejaculate 发表于 2025-3-27 17:24:27

,Painters’ Graphical User Interface,Substance Painter is popular because of its user-friendly viewport and interface. In this chapter, you’ll explore its graphical user interface in detail.

NORM 发表于 2025-3-27 21:25:09

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珊瑚 发表于 2025-3-27 22:18:55

Setting Up a Project,To start painting, you need a 3D model. The 3D model should be in OBJ, FBX, or ABC format. Those are the only files you can import into Substance Painter. You may have your own model; if not, you can download one from the Internet to practice on.

删减 发表于 2025-3-28 06:01:17

Working with Materials, Layers, and Masks,Substance Painter has a powerful procedural workflow assisted by various materials, tools, masks, automatic functions, etc. In this chapter, I will discuss materials and smart materials and how you can use them to rapidly texture almost anything. Then I’ll discuss layers and masks.

灯丝 发表于 2025-3-28 06:59:25

Substance Anchors,Anchors are another procedural tool of Substance Painter. They allow users to add further details to a mesh without manual labor. In this chapter, you will learn how you can leverage the power of anchors. To be effective at using Substance Painter, it is important to know how they work.

Fulminate 发表于 2025-3-28 13:38:18

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查看完整版本: Titlebook: Beginning PBR Texturing; Learn Physically Bas Abhishek Kumar Book 2020 Abhishek Kumar 2020 Physically based rendering.PBR.Allegorithmic.Sub